This. (Destiny)

by Claude Errera @, Tuesday, June 21, 2016, 19:24 (2926 days ago) @ uberfoop

In that case, why have overlap at all? Why not just see the wall in the distance and be unable to get there? If you can't walk from the forgotten shore to the plague lands then what's the point in even having them connected? Seems like a strange choice. Just make it separate and let us see the wall in skybox.


Might save development costs from partial geometry re-use.
Use emotional connection and create contrast by using differences in a familiar scene.

Why WOULDN'T you have overlap? I LOVE the idea of seeing an area I played in, at a different time.


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