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This. (Destiny)

by Kahzgul, Tuesday, June 21, 2016, 23:37 (3019 days ago) @ Claude Errera

In that case, why have overlap at all? Why not just see the wall in the distance and be unable to get there? If you can't walk from the forgotten shore to the plague lands then what's the point in even having them connected? Seems like a strange choice. Just make it separate and let us see the wall in skybox.


Might save development costs from partial geometry re-use.
Use emotional connection and create contrast by using differences in a familiar scene.


Why WOULDN'T you have overlap? I LOVE the idea of seeing an area I played in, at a different time.

I agree. Revisiting old areas which are now different (and/or when you are different) is a great feeling.

Part of why I thought mission 2 was so dumb. Part of it is just part of mission 1 backwards. Should have waited until after the black garden to have us repeat areas like that.


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