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"Value", "enough being enough" and that feeling of Déjà vu (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, July 06, 2016, 15:16 (3155 days ago) @ Claude Errera

SOME people have fun ignoring those aspects of the game. OTHER people really enjoy those aspects of the game. Your question really boils down to "why can't we make a game with the absolute minimum number of features that please EVERYONE, with no features that only please a subset of the population?"


I feel the opposite. I think you should work really hard to add features that only appeal to a subset. Look at the raids. Destiny would be kinda shit without them. Yet few people play them, and fewer people have finished them going by trophy data.


Your first argument was "if you can remove a feature and the game is more fun, you should remove it." For many, many people, the raid is not fun (too hard, to exacting, whatever). In this case, however, you're saying "if the feature I want to play the most is not universally loved, put it in anyway."

I don't think you're being particularly consistent. :(

The raid does not harm the players who don't enjoy it by it existing. That is the difference.


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