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Shotguns, Fusions, Snipers and Sidearms (Destiny)

by Harmanimus @, Thursday, October 13, 2016, 15:01 (3055 days ago) @ Durandal

Tie the visible recoil on shotguns to the Impact stat, replace stability with shot grouping, and ensure that the lower impact-higher range archetype has a reliable rate of fire and I think that you do a lot to fix shotguns. Basically, the OHK range should be just beyond melee range (warlock melee not necessarily withstanding) but a two shot should be practical and reliable farther past that. It gives people more time to react if it takes .5-.9 seconds to two shot someone, but still keeps shotguns powerful in their identified range. Just make sure that the most reliable two shot is at .9 seconds and the faster rates require landing more pellets, so their three shot is 1 second.

Obviously untested numbers, but I think the concept is clear. Shotguns should destroy up close, but not at the ranges they can now, but they stay very dangerous and highly effective with supporting team shooting.


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