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Halo.... (Destiny)

by Durandal, Friday, October 14, 2016, 14:21 (3054 days ago) @ squidnh3

Halo "evolved" (pun intended). Halo 2 added dual wielding, Halo 3 took it out, we had BRs, ARs, Marksman Rifles, etc.

The basic combat theory resolved around close, medium and long range weapons, and power weapons. You were limited in what you could hold, so there would always be a range gap in your loadout that you had to compensate for via positioning and movement.

Over the iterations, some guns were better or worse. The Halo 1 pistol was great close in and at range, for example, and Halo 2 had dual wielded needlers. In fact Halo 2's issue was that dual wielding either forced you to make the weapons half as powerful, or make dual wielding mandatory. Halo 3 tried to add to the sandbox with one handed shotguns, and the brute shot, etc, but they always fit into one of the three range bands.

Destiny does the same thing, but the limitations are different. You never swap weapons in Destiny with dead players or mobs. Your loadout is static. The weapons all fit in the range bands, but you always have two Halo power weapons (special and heavy). In Destiny, you are never forced to operate in a range you dislike because someone else stole the sniper/shotgun/rockets and your stuck with the default AR. That is a big change. This makes Destiny far more about knowing the advantages of your preferred loadout, and your opponents. If anything it makes Destiny far more dependent on the "meta" game.


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