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but why 10 ticks/sec? (Destiny)

by dogcow @, Hiding from Bob, in the vent core., Wednesday, November 02, 2016, 18:02 (3035 days ago) @ Kahzgul
edited by dogcow, Wednesday, November 02, 2016, 18:21

an issue I was previously unaware of is that the game is using a 10 tick (10 updates per second). CS-GO uses a 64 tick, and many top gamers play only on private 128 tick servers. 10 tick is absurdly slow. One update every 100 milliseconds. Think about that. A ping of 16 ms is considered "fast" but a ping of 30 ms is considered "okay" while a ping of 100 ms is clearly "slow." This game basically forces everyone into 100 ms connections. Which is why there are so many kill trades and the ever likely postmortem melee kills that haunt my enemies.

Get with the program, Bungie. Your netcode is why PvP is so frustrating.

I'm pretty sure we can assume that the developers writing the netcode aren't dumb. I imagine this was a deliberate choice made for specific reasons. My question is why did they decide on a 10 tick update? Likely a compromise of some sort, but why?

Edit: is it just that destiny's game loop runs at 10 ticks/sec? I have trouble believing that.


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