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Because PvP was an afterthought (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, November 02, 2016, 23:28 (3035 days ago) @ Ragashingo

For one, a laggy player can screw up a Strike just as badly as one can screw up a Crucible match. Your "PVE is nearly flawless when it comes to connection quality" is just a complete fabrication. PVE enemies will stop moving, stop responding, weapons shots will freeze in midair, enemies can stop taking damage, they'll die and immediately come back to life, they'll blip around the play area, they'll repeat jumps over and over, etc, etc.

You know what happened if someone had a bad connection in Halo 3 co-op? The game would play in slow motion - for everyone.

Destiny's solution is far superior.


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