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they both restrict you in different ways (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, December 07, 2016, 16:20 (3000 days ago) @ SonofMacPhisto

Titanfall has a handful of weapons, much like Halo, and has already had 3 balance patches.


lol

Handful? Four per category and, like, six or seven categories? Then half a dozen attachments per weapon, that are utterly facile to unlock and change the behavior of the weapons in subtle ways?

How big are your hands, man?

You must not play a lot of twitch shooters. There are 20 primaries in Titanfall 2, 9 of which are Specialized weapons (grenade launchers, shotguns, snipers), leaving you with 11 Main guns that mostly have subtle differences between them (Can you tell me the difference between the CAR and R-97 SMGs? What strengths does the Volt have against the CAR? Would you use a Flatline over a G2A5?)

20 Primaries, 4 Sidearms, 4 Launchers.


In contrast, Black Ops 3 has 35(!) Primaries, 7 Sidearms, and 3 Launchers.

And the funny thing is that I can tell you what makes each weapon distinct in its subclass, and you'll often see all weapons getting decent use. In Titanfall, how many times have you run into an enemy using a Double Take Sniper? Have you ever once been killed by an R6-P Softball?

Heck, Counterstrike is a very competitive esports game, and it has 32 basic primaries.

So yeah, compared to other shooters, Titanfall 2 only has a handful of weapons, and more so because some are really niche weapons.


Read the rest of your post too. I'll take Titanfall's handicaps over Destiny's any day because what really makes Titanfall great is the movement of the pilots and the Titans in general. That escalation of battle, and the time game you play to get there are the thing. Discussing its guns like this are utterly missing the forest for some trees.

It's a shooter, but let's not discuss the shooting aspect of it, because it's not that type of game...

okay then...


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