Avatar

Thoughts on Weapons Balance (Gaming)

by Blackt1g3r @, Login is from an untrusted domain in MN, Thursday, July 27, 2017, 13:34 (2474 days ago)

So it feels like maybe Bungie decided to move Special weapons into the power weapons category due to the difficulty in finding a good balance between primary, special, and heavy in PvP. I wonder if there might have been other ways of accomplishing the same goal?

For example, Titanfall 2 has sniper rifles, but they rarely get used in actual PvP instead of other weapons. For example, the Kraber has the is a one-shot kill anywhere on the body, but it has several disadvantages:

Similarly, shotguns in TF2 are either very close range compared to average engagement distances or they have travel time.

Are there other ways Bungie could have handled the special weapons slot without just turning everything into power weapons again?

Maybe they could have give snipers a long ADS time to give other players an advantage against a sniper that isn't hard-scoped down a hallway? Add aim movement so you have to constantly correct your aim?


Complete thread:

 RSS Feed of thread