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Thoughts on Weapons Balance (Gaming)

by Harmanimus @, Friday, July 28, 2017, 14:19 (2676 days ago) @ INSANEdrive

Does anyone here recall having any issue with weapon balance between the PvE and PvP of any of the Halo Games? I was much more a PvP person at the time, and I don't recall having any issues with either. While granted, the gameplay stylings were different, they also didn't have to change the load out scheme to try and "fix" the balance.

I think it is an interesting thing to consider, as there were definitely weapons that felt more powerful in one over the other, but given the patch structure and general lack of a living update cycle I don't think it's as easy to compare. And when changes were made to PvP stuff I'm pretty sure they were separate.

A retroactive consideration of how overlapping changes would have negatively impacted Halo is an interesting thought, to say the least. It definitely gives more reason to support split balancing. However, it seems that with D2 we will be getting numerical differences between PvE and PvP, but not so much functional differences when it comes to balancing. I expect this is the good way to do it, so that the gameplay feel for your Guardian is the same between them, but allows for making a more substantial distinction in power depending on gameplay environment.


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