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So he's called The Crow? (Destiny)

by uberfoop @, Seattle-ish, Sunday, September 08, 2013, 08:28 (4118 days ago) @ scarab

The key to the Destiny approach is the highly compressed and flexible G-Buffer representation. At 96 bits per pixel, this means we can use a resolution up to 1200 x 720 on the XBOX 360, without any tiling.


Since they probably wont tile: we can assume 1200 x 720 on that platform.

Not necessarily. That's what was labelled the maximum; there are a number of reasons they might want to use a smaller buffer. They also said that Reach uses 96 bits per pixel in a seemingly comparable scheme, and that game is running at 1152x720.


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