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Personal anecdote: (Destiny)

by CruelLEGACEY @, Toronto, Friday, March 16, 2018, 08:06 (2521 days ago) @ Revenant1988

Lastly, Bungie set some ambitious goals with Destiny to make it a decade spanning franchise, that your character follows you from the beginning to the end. That's a pretty big challenge don't you think? How would you say they've done so far?

Personally, I'm not impressed. I don't care about my guardian pretty much at all. I don't find my character interesting he doesn't talk he doesn't do anything he doesn't interact in a meaningful way. At this point, if I keep playing future Destiny Games the only thing that'll be consistent is that he's been a Titan the entire time :P

Similar for me. It goes beyond my character, though. So far, nothing about Destiny makes me care about the lore, the world, the characters, the story, etc. I enjoy playing the game, because the gameplay can be lots of fun, but I have no investment or attachment in any of the fiction.

I don't think a game needs to have compelling characters or story or lore to be a great game, either. But it does seem like a disconnect between what Destiny was intended to be/how it is presented, vs how it actually lands.

They could still turn it around, if they really want to. But it'll take a combination of better writing, as well as taking the whole aspect of the universe more seriously with regards to how we interact with it. This week's update mentions something along those lines with regards to faction wars. Having more meaningful interactions with NPCs is a big part of the puzzle, but it will only work if those characters have interesting things to say and do when we interact with them. If the writing is only on par with the rest of Destiny, it won't get me any more invested.


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