More thoughts on Bungie and change (Destiny)

by Avateur @, Thursday, March 22, 2018, 23:33 (2515 days ago) @ Cody Miller

I don't think Bungie was ever any good at this.


Nah dude, Halo 1's MP was perfect. Varied maps, great vehicle physics, and every weapon was useful.

He was directly saying that as far as Halo 2 and on, but the "ever" in there does make me wonder if he's also referring to H1. When I read it, I was assuming he literally meant H2 and beyond. I gotta say, H2 had some of the best maps I've ever seen in a FPS, and I thought that the balance and competitive play was off the charts. One of the problems that I have always had with Bungie is that I feel like they never really cared or were necessarily great at competitive play. I think they got incredibly lucky with how competitive and how well H2 and H3 worked for MLG.

To squid's points on the sandbox and weapon placements and ability against each other, MLG definitely heavily edited the maps. But having played a boatload of ranked gameplay in H2 and H3, and having competed in multiple tournaments across both games that didn't alter Bungie's map placements, a ton of those maps and weapon spawns worked incredibly well. H3 had a lot of map and player spawn issues, and that led to a lot of problems with weapons. Vehicles across all of the games were pretty stellar.

With Reach, they moved even further away from competitive mindedness, and Destiny has made it so clear to me that Reach seemed like a pretty major testing ground for D1.

H1 is still my favorite of all the games, and that MP was such a blast. It hasn't held up as well as I'd hoped, and the same goes for H2, but what can ya do.


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