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I have noted this before (Destiny)

by Kermit @, Raleigh, NC, Monday, April 30, 2018, 08:15 (2343 days ago) @ Cody Miller

It doesn't hurt to have more scripted encounters. Just seeing npcs in the wild and being able to talk to them is a plus. If all it was was Zevala killing hive outside his starship on titan, or ikora ripping into cabal while you push on, the game works better then just the occasional radio chatter.


I agree. This would have to be limited to private areas, though.

I was thinking more about what I mentioned above: the difficulty of figuring out how a NPC character who is following your fireteam would behave in public spaces that have random activities like public events happening. You could potentially have two different fireteams in the same area with two Zavalas along for the ride. AWKWARD.


This is super easy to fix. Either:

1. Don't match groups with the same NPC together in public spaces.
2. Match them, but have the NPC appear as a normal guardian for the other group.

I doubt that either of these are "super easy"--especially number two.

Another difficult problem is what to do about supers. Programming that behavior based on situations would be challenging, I bet. And if they never use supers, how would it break immersion to have the vanguard be the worst players around? I am coming around to thinking that non-player guardians in the game are unworkable except during scripted events. I still like the idea of using frames, though.


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