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State of Decay 2 (Fireteam Builder Events)

by cheapLEY @, Thursday, May 24, 2018, 20:50 (417 days ago) @ cheapLEY

I've played for like four hours now, so I'm really just starting.

I'm really digging it, but that's sort of in spite of the game itself. It's . . . man, it's sort of bad. It's a buggy mess. Nothing game breaking so far, but all sorts of bad AI issues, shit disappearing and appearing at random, the simulation telling me that one of my squad members caused a fight at base and lowered moral, even though I he was actively in my party well away from base, etc.

The combat doesn't feel good, the movement is clunky, driving is awful, etc, etc.

All that said, I've been having a blast. It's just the oddest sort of compelling. Every time I get thing close to being set right at base, something else goes wrong and causes another issue that needs to be addressed.

I've always wanted to dig into one of these simulation games, but I always end up falling off. I spent like fifteen hours playing Rimworld, and I thought it was neat, but I never really got into it. This game has a really great blend of base/people/skills management and actual action gameplay.

I also really like the "story" stuff. It's all just random bullshit, but it hints at just enough to allow me to fill in the blanks and sort of build a stupid narrative in my head about my survivors and the people they encounter.

Also, I really appreciate nighttime in this game. It's actually dark, and you can't see a damn thing. It's genuinely scary and tense.

It's a hard game to recommend in a lot of ways, but I still ultimately really like it so far. I'd love to see a really polished AAA version of this (or maybe not--maybe that would just strip away all the rough edges and be the sort of stripped down experience that No Man's Sky was, I dunno).


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