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THAB 6.28.18 (Destiny)

by cheapLEY @, Thursday, June 28, 2018, 14:16 (2417 days ago)

The update is up.

They talk about showing Forsaken at E3 a bit. Then move on to a new roadmap:

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Solstice of Heroes, July 31.

Crucible updates follow. Playlist updates and some good stuff with Valor and Glory.

Then Presige Raid Lairs are discussed. The TL:DR is this--no encounter changes. They will be the same as Normal mode. However, there will be three modifiers that are in rotation from week to week. Two are brand new, designed for the raid lairs, the final one is Prism. There will also be "curated loadouts." Loadouts will not be locked like in Prestige Nightfall, but will instead be focused on weapon type. For example Scout Rifle/Hand Cannon/Rocket Launcher. You can use any weapons you have and switch them at will, so long as they're the correct type. That will change week to week.

Prestige Raid Lairs will drop 400 Power Level weapons. Solstice of Heroes stuff will give you up to 400 Power Level armor. There are also exotic catalysts as a rare drop for each prestige lair.

Then they talk about collections:

Collections include any weapon, armor piece, Ghost, ship, Sparrow, emblem, or shader available in Year 1 of Destiny 2.

It's safe to dismantle these things now--as long as you had them after Warmind's launch (May 8), they'll be in your collection when Forsaken hits.

Players won’t have to deal with currency conversions. For example, if a shader dismantles into Glimmer, it costs Glimmer to reacquire. If the shader came from Eververse, it will dismantle into Bright Dust, and therefore costs Bright Dust to reacquire. These same goals are true of all Collection items.

A lot of you have been asking about the cost of shaders. We can say that they will have a cost to reacquire from Collections, but there will no longer be a cost to apply shaders to gear.


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