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Difficulty scaling (Destiny)

by Beorn @, <End of Failed Timeline>, Tuesday, October 08, 2013, 20:35 (4062 days ago) @ Claude Errera

We trimmed a whole bunch of questions from our Chris Butcher E3 interview - mostly because the answers were "we're not talking about that right now" - but we'd asked this question, and his answer was

So we're not really getting into the technical details around that, but generally speaking, the way it works is that no matter what your character's power is, and no matter what activity you're on, we make sure it's always a satisfying shooting experience. Now, obviously, there are experiences that are more difficult than others, but it's never unsatisfying. You never trivially just make the content ridiculously easy.

That's a pretty good non-answer as far as non-answers go. Chris's comment suggests that a lot of thought went into this problem and I trust that they've figured this issue out (because that's what they do!). Still curious about how it works, though!


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