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Time to weigh in with a Fringe Opinion (Destiny)

by Malagate @, Sea of Tranquility, Tuesday, August 13, 2019, 12:04 (7 days ago) @ Ragashingo

Orbs for the fire team is fine. 100% regenerating the Hunter’s own Super and then the team only being able to solve an encounter by using that method is boring as hell. I and others were told straight up to not interfere with enemies so they’d be in position and alive for the Hunter to tether them. What am I even going to do with those orbs if the best strategy is for me to never ever dare use my Super?

If the Hunter used his tether to empower me to use my Super to empower him to use his tether, that would be one thing. But that’s not what happened at all. Those quick regen exotics need to be capped at 50% so the rest of us have something to do.

I can appreciate this logic, and I don't disagree. I can't help but shake the feeling that orb generation and the whole reciprocal Light economy needs a bit of reworking. I will say that the number of situations where I feel I'm in competition with my fireteam to take out targets in order to generate orbs seems to be increasing a little over time (generally when we're physically spread out), and I've begun to find a sort of growing resentment at fireteam members using non-Masterworked weapons, because it means they're effectively robbing the entire team of the orbs that weapon would have generated. Granted, this typically only applies in endgame activities. Entirely possible I'm just overthinking this part of things.


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