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Doom vs Marathon (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, June 15, 2020, 09:22 (1382 days ago) @ Harmanimus

I would venture the assessment that Doom as a wholistic package is a better game experience from a moment-to-moment and design standpoint. And that even with its more technically relevant contemporaries Marathon mostly shines bright for its storytelling as well as the story itself over the details of gameplay.

MOST of the levels in Doom are about wide interconnected areas. Marathon does this I think for a minority of the levels. Many are straight up linear. The Greg Kirkpatrick levels tend to be more non linear, and interconnected. Jason can do it too, but doesn't as much.

M2 was I think a significant improvement in the level design department, not just from a perspective of flow, but also geometrical aesthetics. It's not that Marathon was bad, but I feel as if Doom had more detailing in general, particularly in episode 1.


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