Doom vs Marathon (Gaming)

by MacAddictXIV @, Seattle WA, Monday, June 15, 2020, 12:33 (31 days ago) @ Cody Miller

The secrets not only become part of the normal part of the game for survival, but they tend to be designed in such a way that make the levels feel bigger and more cohesive.

Am I hearing that right? Secrets become a normal part of the game for survival? That's like saying that the skulls on Halo become a normal part of the game for survival. If you need skulls to "survive" in Halo, I would hate Halo.

Now if "secrets" were just parts of the map you have no need to venture into... maybe.

You can frequently see items like soulspheres or blue armor that's just out of reach, so the trick becomes figuring how to get to them. Many secrets are visible or otherwise intuitive to find.

I would argue that if you can see them, those aren't secrets.

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