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You can never go back. (Destiny)

by Vortech @, A Fourth Wheel, Sunday, May 15, 2022, 11:57 (44 days ago) @ Cody Miller

There are different kinds of interesting.

ODST had dialog/action/plot events segments, and it also had open world like segments. The open world was not as exciting, but I found it just as interesting. It communicated through some things that the action segments use like soundtrack and signage, but it let you absorb both of those more specifically and therefore with greater impact. The open world segments also are interesting in a different way, with the time change revealing new context for understanding what you see given the action segments.

(plus there was Stewart and Lee's story terminals)

I honestly suspect that most open world games make their scale too large, but maybe that's because I usually lose interest in Open world games about 60% of the way through.


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