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Game mechanics and the community (Destiny)

by kidtsunami @, Atlanta, GA, Thursday, November 28, 2013, 07:06 (4012 days ago) @ Cody Miller

I'm curious - why do you feel you need to know ANYTHING before going in?

They're holding an open beta - you just need to have a preorder in place to get into it. The preorder costs nothing - and you can cancel it before release, so it can CONTINUE to cost nothing in perpetuity.

The cost of entry is ZERO. Why do you feel you need to know details before trying it?

And even if you think that just DOWNLOADING AND PLAYING is something you shouldn't have to try without some additional information... why not just skip the beta and read the reports from the people who didn't?

I understand the INTEREST in getting info up front; we're all pretty impatient. I simply don't understand this NEED.


We are nervous because of the muddle. That's why it matters. If you are making a great game you are excited and proud of, you should be able to explain the basics and let folks know what it'll be like. Bungie hasn't really done that. It's not like they've said nothing. That would have been fine. The problem is they ARE trying to describe it, but it's very wishy washy. Why do they feel they have to be vague?

And we're not nervous because we don't see it as muddle. I have a pretty good idea of the basics of Destiny, hell we've seen a very clear demo that demonstrates the core idea of the game. Your friend joins you to run through a dungeon shooting things together and another friend joins you before you all run into a public event and battle what has been clearly described as a recurring event designed to be a challenge for a large group of players.

It doesn't seem wishy washy at all. It's brutally straight forward actually. If someone was complaining that they hadn't heard how many plasma rifle shots it would take to bring down the shields of an elite before Halo released, I'd be very concerned about their expectations.


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