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Rendering The Future (layman's version... by a layman...) (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Sunday, March 16, 2014, 11:45 (3703 days ago) @ uberfoop

Haha, practically ever modern game seems to do that sort of thing. Though I'm not sure where the presentation talks about dropping particles based on distance.

I was referring to this portion:

We first compute a 1/4x1/4 resolution conservative depth buffer (each pixel records the farthest depth from the camera for the corresponding 4x4 block of original pixels). We can use this as our depth buffer for Z-culling (and more importantly, early-Z culling).


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