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Mixed, but ultimately positive (Destiny)

by Zeouterlimits, Ireland, Monday, April 28, 2014, 12:28 (3861 days ago) @ Fuertisimo
edited by Zeouterlimits, Monday, April 28, 2014, 12:46

I think I've been in the same camp since I felt like I had a grasp upon what it is and isn't.

It looks like a stunning Bungie Shooter mixed with an always connected Borderlands esc encounter rate, psuedo-mmo quests, levelling system and rpg mechanics.

Which is to say I am really looking forward to playing it. Talented folks I admire and respect have been cracking away on this for years, so I have a significant amount of trust that there will be some very good things about the game I'll get in September. On PS4. Retailing at stores near you for $399.

And it's great to be reminded of just how stunning the game is. Those vistas, that lighting, unf [although I did see a few slightly lower quality (imo) Guardian models in some of the promo material today].

I have certain concerns, which I've voiced many a time before (getting to voice these to Dan Miller last year was a highlight, and a bit of an honour, great guy), about the combat and the pacing of the progression.
I'm afraid there'll be a loss in the puzzle tension that I feel Halo excels at, that it'll be lost in the mayhem and number of encounters needed to not have a mission / ultimate game time be too short.

I've summed it before as this : "I'm afraid the game and it's combat will feel like two little butter spread over too much bread".
That the amount of content combined with the loot and progression systems needed to sustain a psuedo-mmo shooter will weaken the individual pieces.


I'm a bit tired after work [hitting reply-all and accidently e-mailing 300+ colleagues your embarrassment tends to take it out of you], so forgive me if this post has meandered a bit..
P.S. Forgot to mention this too :
It struck me as a mistake to have the re-reveal (which in a sense this is) focus on the Fallen again, the same enemy the only other (E3 2013) large piece of Destiny gameplay content we have.
I assume Bungie have big plans for E3 trailers and demos, but still, this seemed at least to be a semi-important day for the game. There's been kind of growing restlessness with the game in certain enthusiast camps, so seeing a strong difference in combat, assuming such a difference exists (and I'm choosing to believe it does with different enemies and their pedigree) would have benefited in my opinion.


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