Avatar

How to make Strike Bosses 10x better (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, September 10, 2014, 14:51 (3523 days ago)

1. Each boss should have 12-15 potential forms /attacks. As it is now, they all have one and just do the same thing all fight.
2. Divide the boss' life bar into 4 segments.
3. When a segment is depleted, the boss switches forms / attacks.
4. The four forms / attacks per fight should be randomly chosen from the pool of 12-15

This would not only alleviate the tedium of individual fights, but this would also make replaying strikes much better. You might face 4 forms / attacks you haven;t seen before, so it'd be like a new fight. You might get 4 easy forms and have a quick victory, or you might get 4 hard ones and have a wicked challenge.

The tedium of strike bosses needs to be dealt with in future expansions. This would be a great way to do it while still having long fights, and as a bonus make replaying better.


Complete thread:

 RSS Feed of thread