How to make Strike Bosses 10x better (Destiny)

by NotTheVacuum, Thursday, September 11, 2014, 05:09 (3864 days ago) @ petetheduck

I think it's actually more realistic. The way Cody describes it is specific, but let's abstract it somewhat: The Boss will start out attacking you a certain way, but if you hurt him enough, he'll get a little more aggressive (or conservative) and try a different approach. If that doesn't succeed, maybe he'll get desperate (or super pissed off angry aggressive) and go to his fail-safe. Maybe if he senses utter doom, he'll try one last thing at great personal cost - it'll kill him too, but take you with him.

Each of those stages could have a small pool of attacks that the boss will randomly attempt; they'll fit generally within the theme of how aggressive/conservative the boss is playing, but you won't know exactly which one until he does it. Contrast that to static boss design, where he's basically a one-note character with seemingly very little wit. This may be passable for fighting your generic, giant ogre-like thing, but it gets boring.


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