How to make Strike Bosses 10x better (Destiny)

by DerekT07, Tennessee, Wednesday, September 10, 2014, 20:20 (3864 days ago) @ Cody Miller

1. Each boss should have 12-15 potential forms /attacks. As it is now, they all have one and just do the same thing all fight.
2. Divide the boss' life bar into 4 segments.
3. When a segment is depleted, the boss switches forms / attacks.
4. The four forms / attacks per fight should be randomly chosen from the pool of 12-15

This would not only alleviate the tedium of individual fights, but this would also make replaying strikes much better. You might face 4 forms / attacks you haven't seen before, so it'd be like a new fight. You might get 4 easy forms and have a quick victory, or you might get 4 hard ones and have a wicked challenge.

The tedium of strike bosses needs to be dealt with in future expansions. This would be a great way to do it while still having long fights, and as a bonus make replaying better.

This is a very interesting concept. I like the idea, but randomness tends to put me off from games a lot of the time. I understand why you make that point though, because that would very effectively increase replayability. If it was implemented well, with very clear cues to show the player what forms / attacks the boss would have, it could be quite interesting and fun. I'd love to see this implemented in a game so I could try it out for myself. I do wonder how feasible it is for development though. To be fair, I have absolutely no idea what that sort of thing takes in game development. :)


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