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Destiny and CTF (Destiny)

by Blackt1g3r @, Login is from an untrusted domain in MN, Wednesday, December 17, 2014, 07:36 (3631 days ago) @ RC

Halo-standard 2-flag CTF for example, devolves into a super-extended Slayer so often when one team gets a point advantage and refuses to finish the game. When there isn't a great difference in ability, teams still end up just killing each other ad-nauseum because they physically can't get past one another to make a flag run. In Destiny with blinking, camo, supers & et al. it would be crazy.

If Bungie were going to do a Destiny CTF, I would think they would make it a bit more like Control. Players earn more points for doing things related to CTF than just killing each other, but killing each other eventually would earn enough points to end the game. Personally, I'd like to see a neutral flag variation where there are multiple neutral flags that you bring back to your base. Once you get them to your base they act like control points, multiplying your score as long as you can keep the enemy away from them.


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