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I think they haven't figured out CTF yet (Destiny)

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Wednesday, December 17, 2014, 08:55 (3592 days ago) @ Revenant1988

It seems like something that might be difficult to balance in Destiny, just due to the nature of different classes. I'd put money down that they're working on a CTF mode, and aren't happy with it yet.


Balance yes.

Those of us who look to Halo as a guide for CTF in an FPS come to expect certain things that Destiny does not currently have: A longer time to kill, the inclusion of vehicles, teleporters or other movement modes, and symmetrical maps.

What difference would classes (as they are now) make on CTF if it existed?

They don't make any difference on control. You'd think that in Control everyone would be running around as Defender Titans, popping bubbles on every node but I see plenty of class variety.

I'm curious why you think that CTF might not work because of Warlock v Hunter v Titan etc.

Bladedancer comes to mind. Because of the lack of things like vehicles, teleporters, and movement modes, bladedancers would be especially OP at crossing the map quickly. Especially on maps where vehicles aren't available, I feel like physically being able to move farther, faster, would unbalance the game. Same would go for a striker titan with super man punch. I would think that the mobility of some classes would be a larger factor in CTF than in something like control.


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