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Exotic Hand Cannon Concept: Magic Bullet (Destiny)

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Thursday, March 19, 2015, 21:38 (3473 days ago) @ Cody Miller

In crucible, the first bullet would do 10 damage; the next consecutive hit would do 20 damage; the third, 40 damage; and the fourth would cap at 80 damage. Each consecutive hit thereafter would do 80 damage. With headshots, the first hit jumps to 40; a second crit does 80.


Would hitting a body shot during a string of criticals reset the multiplier to body levels? How would it work mixing and matching?

Three headshots would still kill in crucible; after enough consecutive hits, 3 body shots would kill. Multiplier resets on reload, and the multiplier only expires with a miss, not over time. With 11 rounds, the best a player could do with a clip is 3 kills.


The problem would be getting kills to get your low multiplier high in the first place.

You could make it great by:

Only critical hits add the multiplier. It keeps going up (to a cap), and is reset when you either miss or get a body shot. This way, you can give a better damage bonus. If it ends when the clip ends and you can get body shots, you'd have to be conservative. It should be high risk, high reward.

But yeah cool idea.

Getting kills wouldn't be the key to the multiplier; just consecutive hits. I'm actually concerned about too much damage; in crucible, after one headshot, you could just hit body shots and 3 hit kill anybody. Balancing this thing between PvE and PvP would be the real problem, I think; at the very least, it would probably require different scaling on the multiplier.


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