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Destiny as an Episodic Narrative

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, April 04, 2013, 12:55 (4040 days ago) @ Kermit
edited by Cody Miller, Thursday, April 04, 2013, 13:02


Glad to see so much evidence that they are really putting a lot of thought into this game and its sequels. Some of the best storytelling on the planet has been in serial TV the last 10 to 15 years.

Just because it works in television, doesn't mean it will work in a game.

I linked it in HBO, and I'll link it here. This is an extraordinary post that explains what's wrong with this sort of approach. Call me a contrarian again, but I'd be much more confident if Bungie was inspired in their storytelling by other games, rather than by other mediums.

http://criminalcrackdown.blogspot.com/2011/03/trouble-with-being-batman.html

OR we'll come to a point where we realize- BECAUSE we are slaves (as we should be) to interactivity, that we should chase after emotions and ideas and scenarios that are special and unique to interactivity, versus simply trying to replicate the emotions that other mediums already offer up so naturally and so successfully. Perhaps interactivity will NEVER be able to create the sort of emotional longing that one gets when they watch ET fly away from Elliot...but we CAN do tension, terror, competition, anxiety, the joy of team work, the joy of learning through experimentation,etc,etc,etc probably better than ANY other medium. And I say why run from this? Why not plant our flag in the rich and still fresh soil of the emotions and responses that our medium excels at NATURALLY? Why are we so desperate to bogart emotions from other mediums? Perhaps those that are should just- you know- go work in those other mediums and then they'd be a lot more satisfied.


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