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HoW *major sp* in this post (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Wednesday, May 20, 2015, 15:30 (3315 days ago) @ Kahzgul

Watching the wolves break into the Vault of Glass was the first real instance of the normal PvE game leading into that raid. Then, inside, there are actually VO instructions that explain about shooting oracles. I would not be surprised to learn that this mission was supposed to be a lead-in to the VoG in the original game, and that 80+% of the HoW expansion was supposed to be in the original game as well. Sure, there are some new items and characters, but in terms of missions it all feels like stuff that probably should have been in the game to start with. The follow up mission also trained you for the jumping puzzle... Honestly they both seem like missions players should have seen before they ever attempted the VoG.

That wasn't what it seemed like to me, at all. Like, zero.

The VoG was all about running into things you weren't familiar with and learning. What would have been the point of showing you how to do half of it before you had a chance to tackle it? What they had were game mechanics at their disposal that they can reuse if they find a way to do so. The Terminus (Terminal?) area with the new jumping platforms looked completely different at launch, and the VO comments on the similarities to the puzzle in the VoG. Why would she do that unless players were assumed to be familiar with it?

It's somewhat annoying that Bungie has unused areas in the game (as tons of games do; remember the island in Goldeneye?) and people whine about them being inaccessible or unused. "On-disk DLC!" They cry, when Bungie probably scrapped plans to use the area, or found bugs or lack of polish, or a myriad of reasons that they didn't use or finish certain areas. And now that they finally DO use the areas (and reuse existing mechanics), people whine once more about how "it should have been there at launch!"... It's asinine.


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