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Mini Rant: Big Problem! No two guns are ever the same. (Destiny)

by slycrel ⌂, Friday, July 24, 2015, 15:59 (3647 days ago) @ dogcow

I agree that having random perks has watered down the weapons some, and homogenized them. I think it's actually a good first step, if a little chaotic, and from this week's BWU they're going to take it further. I hope it's an improvement.

Really, what you are asking for is the standard RPG random generated names, where you get names like "Spider slaying sword of fire" or "leather headband of agility". I really don't see that happening for all weapons, and I'm glad bungie is working to solve this head on. I'm interested to see what they come up with to solve this information gap.

Exotics and certain weapons will be not random, like they are now, but I think that's going to be the more rare case, much like the super named weapons in more traditional MMO/RPGs that are specific items and not randomized. When you talk about hawkmoon, you'll be talking about a specific gun with specific perks still.

I think The hierarchy is going to go something like archetype, then manufacturer, then perks and then modifications (like etheric light).

From the BWU, it appears that some manufacturers will have better overall stats, but less perks on their guns, and others that will vary much more widely due to more perks, but smaller base stats. Expect to see things with "perfect" rolls still, but it won't be as random, and more work will be involved.

I won't be surprised if we see guns become more component-like. You'll pick out of the hierarchy, the type, manufacurer will be the "base" gun. Then you'll customize it with parts bought from the gunsmith, xur, rep vendor's and items found or quested to make it your own. I'd guess that, like we see now, weapons will be increasingly better as you progress through the content. Currently the HoW rep items are (mostly) junk compared to the raid weapons, as are the basic prison of elder's weapons, we're already seeing that progression through the content matters. I expect that vanguard stock will be ~75% effective, faction weapons will be 80-85%, raid weapons will be ~85-90% and you'll need to customize them from there in different directions to get any one weapon to be "best in class" for a given perk. Anyhow, thinking something similar to FF VII's materia system, but a little more permanent. They already do this for upgrading sparrows, I think this will be extended to weapons as we go forward.

To get to 100% in any one area you'll be sacrificing a lot, probably unreasonably so. They're already prepping people for trade-offs, and you won't be getting weapons like TDYK that are basically legendary almost-hawkmoons. You'll have to pick a playstyle and then further pick your pros and cons.


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