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Mini Rant: Big Problem! No two guns are ever the same. (Destiny)

by dogcow @, Hiding from Bob, in the vent core., Friday, July 24, 2015, 16:43 (3647 days ago) @ slycrel

Really, what you are asking for is the standard RPG random generated names, where you get names like "Spider slaying sword of fire" or "leather headband of agility". I really don't see that happening for all weapons, and I'm glad bungie is working to solve this head on. I'm interested to see what they come up with to solve this information gap.

Not really. Perhaps I wasn't clear. I want less randomness; I don't want the names to change based on the perks rolled. I want perks that are just that, perks, not gun changers. I do not want more gun names, and I don't want there to be half a million different possible FINAL BOSS sniper rifles. When there are half a million different rolls for a gun with perks that are powerful enough to fundamentally change a gun then the name of the gun looses all meaning.

I'm fine with different scopes that tweak with the FoV and tweak with how the gun handles, but they shouldn't turn the gun into a different gun. Comments like, "Hey, if I roll the right perks this gun will out shoot my Felwinters Lie" shouldn't be happening IMHO. When I hear terms like "God Tier Roll" or "Best Possible Roll" being thrown about in regards to a gun then that tells me the perks are too important.

I guess really my complaint/argument comes down to this:
1- Perks are powerful enough to make or break a gun.
2- There are too many combinations.
Therefore: Gun names meaningless. The game (especially PVP) would be better if they were limited.


You know, I'd even be fine if archtype/gun chaning perks like shot-package, range finder, or final round still exist, but they should be fixed perks for that gun, not random rolls. I'd know that every Matador 64 had range finder, and that every Party Crasher +1 had Shot Package, or that every Longbow Synthesis had Final Round.


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