Avatar

Disagree (Destiny)

by CruelLEGACEY @, Toronto, Saturday, July 25, 2015, 15:16 (3646 days ago) @ someotherguy
edited by CruelLEGACEY, Saturday, July 25, 2015, 15:26

Right now just about any gun can be great, depending on its perks.

If you make weapons have specific perks, all you end up with is a whole bunch of weapons that get sharded instantly. The meta wouldn't change, and you'd end up with even less variety.


In the end is that really any different than it is now?


Not really, no. But at least there's visual variety now.

I don't really see an issue with not knowing exactly what perks a gun has though.

The issue, as I stated in one of my other posts, is that if I take my Felwinter's Lie and go toe-to-toe with another guardian using their own Felwinter's Lie, and they kill me, I have no way to know if I got out played or if they just have better perks. I'm defending a capture point. I see an enemy on radar. I know they're coming. I switch to my shotgun. They charge face-first into me. We both pull the trigger at the same time. I hit them full-on, center mass. I die, they don't. I had superior positioning, anticipated their move, prepared accordingly, and lost because they happened to have more range on their shotgun than I do... even though we're using the same shotgun. In a competitive game, that situation is 100% BS... and it happens all the time.

If 2 guardians are having a Thorn duel, the deciding factor will be skill 99% of the time. If you loose, you know why. You can learn and adjust. But right now, too many of the gunfights in Destiny come down to a dice roll. I might out-snipe an enemy sniper and land a headshot for the kill, but they hit me with a final round body shot at the same time and kill me back. I out played them, displayed more skill, and my actions were nullified by random perks.


Complete thread:

 RSS Feed of thread