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Potential solution (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Saturday, July 25, 2015, 17:03 (3646 days ago) @ CruelLEGACEY
edited by Cody Miller, Saturday, July 25, 2015, 17:07

Hopefully this is something that Bungie can add in the future :)

Let's assume Bungie is going to depreciate current weapons somehow in the crucible.

The best thing from here on out I think, is to rethink about how perks make guns more effective. No perk should straight up make the gun directly more effective. No perks that increase damage. No perks that increase range or stability. No perks that increase aim assist. Etc.

Perks should indirectly make guns more effective. Perks such as Battle Runner, Shoot to Loot, Up close and Personal, and Replenish are the kinds of things I'm talking about. Even Icarus is too much of a direct effect. They don't directly make the weapon any better, but can be used situationally to improve your performance in other ways. In short, the perks actually effect your playstyle, not the guns killing power. To me this is far more interesting.

Now. Getting every current gun out of the hands of everyone in the Crucible is going to be tough since attack power doesn't matter, and no matter how much Bungie nerfs hammer forged, it's still a straight up effectiveness perk, and those weapons are out there.

It's just bad perk design from the get go. I'm not going to say that I warned them and saw it first, because I didn't. Maybe the best thing is to simply disallow year one weapons in Crucible when in year two playlists. That has problems of its own, but the longer Bungie waits, the worse it'll be. They should pull the trigger now.


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