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It now aligns to your usual RPG. (Destiny)

by narcogen ⌂ @, Andover, Massachusetts, Thursday, August 20, 2015, 04:48 (3620 days ago) @ Leviathan

I haven't been following all the updates, but I'd thought levels were replacing light levels. Keeping them both seems redundumb.

Levels are your character's power. Light is your gear quality.

Cloud Strife is level 42, his Enhance Sword has an attack of 45 and his Mythril Bracer has a defense of 34. In this case, Light would be the average of 45 and 34, quickly telling you how your gear is doing.

How much more quickly does the average of 45 and 34 tell you how your gear is doing than the two numbers 45 and 34 do?

It seems to me, what I really need to know are my attack and defense numbers. A player with high attack and low defense needs to play differently than a player with high defense and low attack, even if they average out to the same number.

If Light is no longer used either as a gate, or in calculations... then yeah, it's redundant.


You could use this example with Skyrim or many more RPGs.

Which number in Skyrim is analogous to light? It's been awhile, but I can't think of one. My gear has armor ratings, my weapons have offensive ratings, and my character has a level. Destiny now has all of those, plus light. Where's the light in Skyrim?


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