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Fallen abilities in the post-story missions (Destiny)

by cheapLEY @, Thursday, September 17, 2015, 03:05 (3452 days ago) @ Monochron

It seems that more than ever before, the post mainline quest stuff is mostly meant to be Fireteam missions. While technically possible alone, they're much more fun with other folks, and a lot less frustrating.

That VoG mission in particular . . . You're right. It took me forever to get past the part that happens in the Templar area. Dying on the last wave of enemies and having to start completely from the beginning was brutal, and nearly enough to make me quit and come back later.

I really those missions would give a recommended Light Level, because I feel like the level requirement it shows is just wrong, or not relevant.


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