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Fallen abilities in the post-story missions (Destiny)
Yeah, that part is rough, took me four or five deaths to finally get past it.
It gets slightly easier from there. Enemies are still tough, but there's not nearly as many of them, and they're easier to get away from.
Complete thread:
- Fallen abilities in the post-story missions -
Monochron,
2015-09-17, 02:59
- Fallen abilities in the post-story missions -
cheapLEY,
2015-09-17, 03:05
- Fallen abilities in the post-story missions -
ZackDark,
2015-09-17, 03:24
- Fallen abilities in the post-story missions - cheapLEY, 2015-09-17, 03:29
- Fallen abilities in the post-story missions -
Bosticman,
2015-09-17, 12:50
- Seems like they have a new type of agression -
Monochron,
2015-09-17, 13:14
- Seems like they have a new type of agression - bluerunner, 2015-09-17, 13:38
- Fallen abilities in the post-story missions - DiscipleN2k, 2015-09-17, 14:49
- They've definitely changed the AI - ZackDark, 2015-09-17, 18:50
- Seems like they have a new type of agression -
Monochron,
2015-09-17, 13:14
- Fallen abilities in the post-story missions -
ZackDark,
2015-09-17, 03:24
- You mean Taken? -
bluerunner,
2015-09-17, 08:52
- I wonder if that's why the Axion Bolt has it too
- ZackDark, 2015-09-17, 10:54
- Crap, yup, "Taken". -
Monochron,
2015-09-17, 13:11
- Crap, yup, "Taken". - bluerunner, 2015-09-17, 13:35
- I wonder if that's why the Axion Bolt has it too
- About the Cabal shot... - CruelLEGACEY, 2015-09-17, 12:20
- Fallen abilities in the post-story missions -
Bosticman,
2015-09-17, 12:54
- Fallen abilities in the post-story missions - MacAddictXIV, 2015-09-17, 12:55
- always shoot the medic first. -
Vortech,
2015-09-17, 13:49
- FTFY. I miss TF2 some days. - slycrel, 2015-09-17, 16:18
- Fallen abilities in the post-story missions - Kermit, 2015-09-17, 13:17
- Fallen abilities in the post-story missions -
cheapLEY,
2015-09-17, 03:05