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About the boss fight... (Destiny)

by Kahzgul, Monday, September 28, 2015, 18:28 (3438 days ago) @ CruelLEGACEY

The last encounter is utter horseshit and we never in a million, billion, trillion years would have figured it out without looking up the strat. There's one element where we actually thought the game was bugging out on us because the mechanic at play is so incredibly subtle.


Yeah, there are a few nuances that are really easy to miss. My group dismissed the idea of shooting Oryx in the chest as he charges up his insta-kill blast because we'd tried it so many times and it never appeared to do anything. Turns out we just weren't quite hitting him hard enough. We looked at a guide after about an hour of struggling, which confirmed that we'd been doing 90% of it correctly. We were just missing a couple tiny details.

It's also a stupid fight where one errant button press from any single player completely wipes the attempt. And it's a 20 minute fight. Serious F that fight. Even fully spoiled we've only gotten more than 75% of the boss' health down once in 8 hours of attempts.

IMO the last encounter is the least fun part of TTK by a large margin. Any fight with a one-shot wipe and no opportunity to recover from someone's mistake or to save the day when something bad happens is a shitty fight as far as I'm concerned.


Ok, I think you might be going a little overboard here :)

First of all, it's a 10 minute fight. About average, as far as Raid boss encounters go.

2nd of all, you have plenty of margin for error most of the time. There are just a few key spots where everyone needs to be perfect. My group has beaten him twice, and both times we suffered multiple deaths through our successful runs. We often had people die while detonating their bombs, or our roamer would get crushed while fighting the ogres, or someone would get swarmed while in the other dimension. In all of these cases, we were able to press on, get the revive, and make it through.

There are of course certain parts of the battle that need to be done properly with little margin for error, but I think Bungie hit a good balance: demanding enough to feel rewarding, but with enough room to breath to feel doable.

Crota was far worse, IMO because success often relied on lack of bugs ruining things for you. Your team could do everything right and still fail because of broken encounter mechanics.

Crota and Aetheon were definitely the bugs beating you rather than the boss. Agreed!

When I say 1 little button press, I mean someone accidentally jumping while on a pressure plate tower, or missing their jump up to one. I'd say only 1 in 7 attempts do we even get the relic because people aren't good at standing still and killing ogres. The fact that there's literally no margin for error in that initial setup is brutal since you have to do that exact thing 4 times over the course of the fight.


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