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Blind Raiding (an observation, no major spoilers) (Destiny)

by red robber @, Crawfish Country, Monday, September 28, 2015, 21:17 (3438 days ago) @ Claude Errera

This is more important than I'd given it credit for. I played both VoG and Crota only with fully competent groups; I was told exactly what I was supposed to do in each encounter, the first time through. (This doesn't mean it went smoothly; I wasn't GOOD at either one, the first few times. As an example, we finished off the evening last night running through Crota, twice, once on regular, once on hard, with a group of 4, and had pretty much no trouble at all - that did NOT happen in the early days, even when folks knew what to do. It just means that I didn't ever need to worry about mechanics - I only needed to worry about execution.)


Killing a boss that YOU FIGURED OUT HOW TO KILL is so much more satisfying than killing a boss that someone told you how to kill.

Here, here! I had the same experience, going through both raids already knowing bits about both and being shown everything else. It really wasn't any fun, just felt tedious. Do this, stand here, shoot that.

The real excitement is in solving the puzzle, and developing a strategy. King's Fall has been so much better by going in blind. Team Kermit has played well together. We've had some frustrations but that is to be expected after 12-15 hrs over 3 nights. Killing the Warpriest and Gorgoroth was worth it all IMO. One day it will either be too easy or a total pain in the ass to get the coordination down consistently. Either way, it won't be nearly as satisfying as the first time.

We have at least 2 more big puzzles/fights to go and I'm hoping that I'll be able to do them both blind.


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