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Only the last bit IMO (Destiny)

by cheapLEY @, Monday, September 28, 2015, 22:13 (3438 days ago) @ Kahzgul

Destiny is a game where "falling behind" and fear of missing out are real problems for the player base.

That's one of the things that I'm actually really good at not worrying about. It's a conversation I've seen a few times, but I play at my own pace and do my own thing. Like the grindy quests folks are talking about, I agree they suck, but I just leave them in my inventory and let them happen as I do other stuff rather than focusing on them for a few hours and knocking them out.


Honestly: Don't worry about it. The raid isn't going anywhere. Take your time, don't take too much time, and you can always sweep through the early stuff next week and keep working on new stuff afterwards.

And I'm not really too much. I agree with the sentiment, but the problem becomes finding people to commit to this approach. The longer I go, the harder it will be to find a full group of blind raiders. I'll never be that guy pushing to do the raid the first weekend it's available. Heck, I honestly think doing it the following weekend was too soon for me. Ideally I'd have waited at least another week, starting this weekend.

I'm torn on your gating idea. It sounds like it would work, and it would be a neat community dynamic, I think, giving us a week to really understand an encounter and get pretty good at it. However, limiting everyone's progress just so no one gets left behind doesn't seem like a good policy to me personally.


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