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Zombies (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, October 12, 2015, 16:48 (3330 days ago) @ Earendil

Why is it always Zombies with video games? Halo had the flood, Destiny have thrall, etc.


And Star Trek had the Borg. Zombies incorporate at least two mechanics that the human psychy doesn't like:
1. Zombies can't be reasoned with. There is no possible way to talk your way out of trouble.
2. Zombies are the slow but inevitable. This one more than the first makes them the stuff of nightmares.

And as far as gameplay goes, a slow moving target that is still a threat despite the fact that it moves slow is a nice diversifying mechanic.

In a sci fi universe, you can accept that an alien species behaves like the borg. In Raiders of the Lost Ark, you buy what happens in the end because from the get go you know they are searching for something that has the power of God. But in Uncharted? Nothing indicates anything 'unrealistic' should be happening. You're searching for a gold statue and fending off pirates… Then oh. The statue turns people into zombies. Okay then.

If it were established earlier in the story that such things were within the realm of possibility (perhaps mentioning curses and shit), then it'd be easier to swallow.


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