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Polygon Soup and Umbra's Occlusions

Joseph Staten and Christopher Barrett weren't the only Bungie presenters at GDC - Hao Chen was also on a panel with Umbra employee Otso Makinen. Polygon has an article summarizing the talk; it's a neat look into how Umbra and Bungie optimized the rendering techniques in Destiny's engine. (Thanks, Xenos.)


TAGS: gdc, umbra
ncsuDuncan | Mar 30, 2013 07:52 pm | link