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Umbra and Bungie GDC'13 Presentation

umbra-logo.pngUmbra Software has posted a the Bungie/Umbra GDC presentation video to their website for general viewing. The session – titled "Powering up Destiny's Level Creation and Rendering with Umbra 3" â€“ focuses on Umbra 3's occlusion culling system and how Bungie is utilizing it to optimize rendering in Destiny.

We've mentioned this tech before in the context of Destiny and GDC, but now you can watch the session in its entirety. It's a fairly technical presentation, but is certainly interesting if you want to dig into some of the finer points about what's required to bring a modern game title to life.


TAGS: gdc, umbra
Beorn | May 6, 2013 07:03 am | link


Polygon Soup and Umbra's Occlusions

Joseph Staten and Christopher Barrett weren't the only Bungie presenters at GDC - Hao Chen was also on a panel with Umbra employee Otso Makinen. Polygon has an article summarizing the talk; it's a neat look into how Umbra and Bungie optimized the rendering techniques in Destiny's engine. (Thanks, Xenos.)


TAGS: gdc, umbra
ncsuDuncan | Mar 30, 2013 07:52 pm | link


Hao Chen and Umbra Software power up Destiny.

Umbra Software will be presenting with Bungie’s Senior Graphics Architect, Hao Chen, at GDC in a session titled "Powering up Destiny’s Level Creation and Rendering with Umbra 3". They've posted a short preview on their company blog in the form of a couple questions with Hao on why Bungie used their technology for Destiny. Give it a read! (Thanks, RiotPelaaha.)


TAGS: GDC, Umbra, Hao, Chen
ncsuDuncan | Mar 18, 2013 06:12 pm | link


Umbra ensuring eternal sunshine

eva_helmet.pngMCV Nordic has an article talking about some middleware that will be integrated into Destiny - Umbra 3 is involved with automatic occluder generation (helping the game engine keep track of what's visible and what's not, so it doesn't have to draw stuff you can't see), and apparently many of the newest features were developed with feedback from Bungie directly. Fun!


Claude Errera | Feb 20, 2013 06:46 am | link



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