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Polygon has as a nice article on one of the Destiny-related talks given at GDC this year. David Helsby, Destiny's Senior Animator, went in-depth on how the first-person animations were created to be smooth but realistic, and at the same time, not induce motion sickness in the player. Interesting read! VG24/7 also has an article on the talk. Thanks CruelLEGACY.
Dan de Board let us know that the presentation a few Bungie employees gave at this year's Vancouver Siggraph conference can now be experienced through a handful of slides at RealTimeRendering.com. At a quick glance, it looks like there's a lot of interesting stuff in there, including a glimpse at the testworld spaces used to prototype incoming content. Be sure to click on the images or "preview" in the PowerPoint to see the actual animations!
Our E3 preparation continues with a request for the video animators within our community. Next week's events could result in the first DBO video production, and we need your help creating a classy intro animation for our footage! If you're interested in earning a free DBO shirt, check out this thread for the details.