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Destiny and Multiplicative Design (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Thursday, April 06, 2017, 17:03 (2577 days ago) @ CyberKN

Here's the GDC panel where the Lead Designer of BotW talks about 'Multiplicative Gampeplay':

What intrigued me was it was a described as a game that constantly tells you 'yes'. Old Zeldas have been the opposite: they tell you no until you get the one item you need to lift that rock for example. Whereas this game apparently has none of that.

Also yes. "Loot economy" is just such a terrible thing that negatively impacts every game that has it. Every. Single. One.


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