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The cursor UI has real problems (Destiny)

by Xenos @, Shores of Time, Friday, August 22, 2014, 15:33 (3540 days ago) @ General Vagueness

Because they would either have to clutter the screen with the text permanently being there for things like attributes (Strength for example), or make the cursor stop on them just to show you the tooltip.


So?

Because both are VERY bad UI design. We've gotten used to the first one in a lot of games, but that doesn't mean it's a good UI decision. The second one is probably about the worst UI design you can have in a system that has a selection go from element to element. The idea behind console design going between elements is that if you can select it you can hit A and expect something to happen. Having it so all it does is show you a tooltip is a wasteful action along the way and confuses users.

The real issue I think with what you feel about the UI and what others feel is that you feel having to move the cursor to an element and hit A is more work than having to hit down, down, down, right right, right, A. While many of the rest of us obviously feel the opposite.


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