Number of times I fought with the interface: (Destiny)

by Phoenix_9286 @, Sunday, August 24, 2014, 10:36 (3539 days ago) @ kapowaz

The vault is an extremely inconvenient place to put a weapon that you might want to swap to mid-activity. If you were running Crucible you have to go to orbit, then to the tower, then back to orbit, then back to Crucible. Same process for missions or Strikes or whatever.

And? Why is this even an issue? If you're swapping activities, you're returning to orbit anyway. Might as well make a pitstop to gear up appropriately and ditch everything you won't be needing. Is it perhaps inconvenient? Sure. I'll give you that. But it isn't the enormous pain in the ass people keep making it out to be.

If it's something you foresee wanting in the middle of a Strike, or a Raid, obviously take it with you. One should travel light, not entirely barren.

It seems to make far more sense to keep weapons you may want to switch between on your person; the vault seems far more of a tool for sharing items between characters.

Swap between for one activity? Sure. For multiple activities? That's silly. Far more a tool for sharing items between characters? Uh, that's obviously it's purpose, but nothing is stopping you from using it's bountiful storage space as a dumping ground for all your loot. In fact, I'd argue that's EXACTLY how you should use it, because then all your characters have access to the same gear all the time. There's zero reason to horde and keep everything on you unless you're literally so allergic to waiting that you break out into hives and go into anaphylactic shock.

I can't imagine you'd need to carry as many weapons as that, but you only need four weapons for it to drop onto a second row, at which point the problem I described occurs. So; assuming you're averse to stashing weapons in the vault (which I am) it's quite feasible you might carry around both PvE and PvP weapons of more than one type simultaneously; throw in different damage types and four or more weapons in a given category seems likely, if not inevitable.

Yeah, you only need four weapons for it to drop down to the next row, but in my experience with the game, you never had to swap guns so often that it became an issue. Even during the Strike, when you really had to swap weapons, I only did it three times. Fusion Rifle to Sniper Rifle at the Devil Walker, back to Fusion Rifle once it was defeated, Scout Rifle to Auto Rifle before assaulting Sepkis.

Of course, you've just explained why it was a problem for you (averse to using the vault), so I'd argue this is not the game's problem, it's YOUR problem. You're managing your inventory in a way that's obviously less than optimal, perhaps even in a way they didn't intended you to.

You're right: adding a feature like loadouts would lead to more complication in the UI, but that doesn't make them unnecessary. I'd say that having a simple mechanism for switching between two or more sets of gear in a single action will probably be very helpful once players start specialising their equipment more.

Considering that you can only equip one exotic weapon and one exotic armour item at a time, I have to imagine that people will quickly establish sets they want to use in PvP and different sets for PvE, since it's unlikely that one size will fit all. Based on that, I think loadouts are an inevitability.

I see how it could be helpful. I still think it's unnecessary. Embrace the vault, learn to love spending a minute swapping gear before engaging your next activity. Again, this is a process playing Borderlands for ungodly amounts of time has probably accustomed me to. It isn't unusual for my group to fire up the game and spend half an hour in Sanctuary flipping between our Inventory, the Gold Chest (delivers guaranteed Very Rare loot at the expense of one developer granted key), the Vault, and the Secret Stash (for swapping weapons between characters) before we're ready to go. I maintain the inventory interface is not a problem. If it is a problem, it's probably because you've made it one.


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