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Plants vs. Zombies... (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Monday, December 15, 2014, 12:16 (3430 days ago) @ Cody Miller

Even if I'm wrong about damage, I'm still dead on about the upgrades--they produce an unfair advantage in almost every case.

From a technical standpoint, this is true. The key thing, though, is that everyone has a slew of perks that can make their weapons have an "unfair advantage" in key situations. Stuff like The Last Word and Suros have perks that accommodate most situations, but they're not one-size-fits-all on the field...


This is actually true. Having guns with good perks really does help. I've seen Korny wreck using armor piercing for example, which lets you shoot through walls. That upgrade is really uncommon. You couldn't buy it on any guns (I think you can now with Dark Below). It only came on corrective measure, or if you got a random perk.

Yeah, the AP rounds on my Final Boss really suit my playstyle, and give me a huge advantage over other snipers when it comes to one-on-one encounters, but there are tradeoffs, such as low ammo and a crap impact rating (it's nearly useless in PvE) that would send players running for a better rifle, but it's fine for me. You can buy the LDR 5001 from the Vanguard, which has this perk. I kind of want it, but I'm too fond of my Final Boss...

However, I feel as if it's really not that hard to get all these guns. You could have bought all these exotics from Xur, and the legendary guns you can get from quartermasters with decent perks. You can work with what you have and still do great. What good is Truth if your team never lets the guy using it get any heavy ammo?

Yup, the Vanguard weapons were all fairly simple to obtain, and the first wave were really, really good weapons. There are a few now that I like, but stat-wise, they seem to have been given a bit of a nerf...

In a way, it would be cool if for Destiny 2 Bungie had variations of the crucible. One version would be like Iron Banner is now, where level advantages matter and you can bring in your guns. The other version would have level advantages disabled, but have a limited selection of weapons and armor available to everyone. You would choose and save a loadout while the map is loading, and cannot take anything you have in with you. That's the most 'fair' it can possibly get given the nature of the game.

Plants Vs. Zombies: Garden Warfare (hope you grabbed your free PS4 copy) does a thing where they have Welcome Mat, Classic, and Regular modes. In Welcome Mat and Classic, you can't have custom loadouts. You play with the defaults of your class, and it's very balanced in the way that after a bit, you can anticipate enemies just by the sound of their projectiles or character noises.

In Regular mode, things get CRAAAAAAZY...

Destiny would benefit from a "Classic" playlist with set loadouts, Class defaults, and some traditional objective modes. That way people wouldn't have to cry about the Last Word, Suros, Verdict, or Thorn, and the more skilled competitive folks wouldn't have these people randomly on their team...

Win Win...


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